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Resident Evil: Code Veronica : ウィキペディア英語版
Resident Evil - Code: Veronica

|director=Hiroki Kato
|producer=Shinji Mikami
|writer=Noboru Sugimura
Hirohisa Soda
Junichi Miyashita
Akira Asaka
Hideyuki Ishizeki
Yasuyuki Suzuki
|composer=Takeshi Miura
Hijiri Anze
Sanae Kasahara
|series=''Resident Evil''
|platforms= Dreamcast
PlayStation 2 (''X'')
GameCube (''X'')
Xbox 360 (''X HD'')
PlayStation 3 (''X HD'')
|released=
|genre=Survival horror
|modes=Single-player
}}
is a survival horror video game developed by Capcom and originally released for the Sega Dreamcast in 2000. It was the first title in the ''Resident Evil'' series to debut on a non-Sony platform, in contrast to the first three installments which were originally released on the PlayStation. The story focuses on Claire Redfield, Chris Redfield, and Steve Burnside in their efforts to survive during a viral outbreak at both a remote prison island and Antarctica. The game retains the survival horror elements from previous installments in the series such as the use of puzzles and guns. Unlike the traditional pre-rendered backgrounds of previous games, ''Code: Veronica'' incorporates real-time 3D environments and camera movement for the first time.
Upon release, ''Code: Veronica'' received critical acclaim, and is still considered among the best Dreamcast games of all-time. An updated version of the game, titled , includes updated and new cutscenes spliced into the main game along with mild graphical changes. This revision was released for the Dreamcast in Japan and for the PlayStation 2 worldwide in 2001, eventually being ported to the GameCube in 2003. A high-definition remaster was released for the Xbox 360 and PlayStation 3 in 2011.
==Gameplay==
''Code: Veronica'' is the first ''Resident Evil'' game in the main series to use 3D backgrounds instead of the traditional pre-rendered ones. Despite this, the camera does not follow the player around, but swings between semi-fixed angles and the skyboxes are pre-rendered. However, two weapons in the game can be fired from the character's point of view (the Sniper Rifle and the Linear Launcher) First person view mode is also available in the game's unlockable Battle Game minigame.
Gameplay remained largely unchanged from ''Resident Evil 3: Nemesis'' (which was developed in tandem with ''Code: Veronica''); features such as explosive oil drums and a 180-degree turn having been carried over to this game, though the dodge feature was removed. Items from ''Resident Evil 2'', such as upgradeable handgun parts and "side packs" to increase carrying capacity are included, as well as new weapons such as crossbow arrows mixed with gunpowder and anti-B.O.W. rounds for the grenade launcher. A feature of ''Code: Veronica'' is the inclusion of various dual-wielding pistols, allowing the player to target two enemies at the same time. Some of the more subtle improvements include the addition of continues, allowing the player to retry a scene after a game over, and the ability to pick up and use a healing herb when the character's inventory is full.
''Code: Veronica'' features two protagonists, Claire Redfield and her brother Chris. In ''Code: Veronica'' the player controls Claire for the first half of the game and Chris for the second half. All of Claire's weapons and items in the item box are available for Chris to pick up in his half of the game. In addition, a third character, Steve Burnside, is briefly playable during the game's first half and Claire herself is playable during a short portion of Chris' scenario.
Like previous ''Resident Evil'' titles, there are hidden features that are unlocked after meeting certain requirements. After completing the main game, Battle Game is unlocked, in which the player can choose from one of four characters (Chris, Claire with her two outfits( Normal and Secret), and two unlockable characters, Albert Wesker and Steve), travel through a series of rooms, clear each area of monsters and eventually defeat a character-specific boss in the quickest time possible. Both the main game and the Battle Game feature unlockable weapons.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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